Color Shredder
Rust & WebAssembly Multi-Core Parallel Processing Engine
Placed
0 / 4,096
Frontier
0
Progress
0.0%
Rate
0 px/s
Parameters & Config
262,144 colors
Canvas Geometry & Seed
Width
[px]
Height
[px]
Start X
[coord]
Start Y
[coord]
Algorithmic Strategy & Color Model
Placement Strategy
3: Neighborhood Color Average (Organic / Ties)
2: Average Distance to Neighbors (Smooth / Sharp)
1: Min Neighbor Distance (Gritty / Pixelated)
Palette Mode
Precomputed (Unique)
On The Fly (Batched Random)
Color Space
RGB
HSV (Hue, Sat, Val)
HLS (Hue, Light, Sat)
Bit Depth
[1 - 8]
PRNG Seed
[Optional]
Fixed Channel
[-x / Grouped]
None (Full Shuffle)
Red (Group by Red slices)
Green (Group by Green slices)
Blue (Group by Blue slices)
Multiprocessing & Execution Tuning
CPU Threads
Batch Speed
[px/frame]
Uncapped Maximum Speed (Saturates all CPU cores)
Spatial Index Acceleration (R*-Tree for Strategy 3)
Final Global Palette Shuffle
Start
Reset / Apply
Export Canvas PNG